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These online activities can create the feeling of convenience, independence and excitement, which makes the user want to do it again.
Young (1999), a founding member of The Centre for On-Line Addiction, claims Internet addiction is a broad term that covers a wide variety of behaviors and impulse control problems.
It is not just the amount of time spent on the Internet that puts an adolescent at risk; how the time is spent is also an important consideration.
The impulsive use construct describes an inability to maintain balance or control of internet use in relation to everyday life.
The last three constructs have not been previously identified.
Risky Internet use are behaviors that increase risks of adverse consequences.
There are a variety of stimuli online that users could be addicted to rather than the Internet itself, which include communication, gaming, shopping, cyber-relations and anonymity, and so it is argued that users 'just use the Internet excessively as a medium to fuel other addictions.' A study carried out by Young discovered that over half of people considered 'Internet-dependent' were new users of the Internet, and are therefore more 'inclined' to use to the Internet regularly. Gambling, gaming and online bidding all provide positive feedback that can result in addictive behaviour.
Also labeled in the DSM-5 Section III as the Internet Gaming Disorder.
Section III is where issues that need further research and studies are published before it can have an official section in the DSM-5.
Finally, the dependent use construct reflects the more severe symptoms that are typically associated with addictions, such as withdrawal symptoms.
Thus, internet addiction may represent a severe form of PIU.